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Random Dungeon

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Devlog

  • 8/11/2020 Progressive Minimap and basic playability
    August 12, 2020 by Stormyman
    - Minimap shows up as the player explors - Added a player to explore the level with - The exit can be used to spawn a new level... Continue reading
  • 8/9/2020 Added Basic Minimap
    August 10, 2020 by Stormyman
    - Has big map, small map, and no map viewing modes. - The map has everything as "Seen". - Dungeon Tiles all have a map piece... Continue reading
  • 8/8/2020 Dungeon Generation V1
    August 09, 2020 by Stormyman
    - The Dungeon Layout Generation now works - There appears to be very little chance for cycles to occur, so I hope to change how the stuff is generated. Perhaps I might spawn several room spawners, hav... Continue reading
  • 8/8/2020 Resized the supercells and modified spawner collision
    August 08, 2020 by Stormyman
    - The super cells for regular halls and rooms is 27x27 units. - Modified the collision for spawners on spawners to instead create a connector instad of a closed wall... Continue reading
  • 8/7/2020 - Base Dungeon Pieces
    August 08, 2020 by Stormyman#DungeonGeneration
    - Followed Blackthornprod's videos on Unity dungeon generation for a base idea or proof of concept in Unity. URL: https://www.youtube.com/playlist?list=PLBIb_auVtBwA-qr2-WnWX0LjZXkqKu5Aj - Modified bi... Continue reading
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